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Star Trek: Legacy Downloads > Large Addons > Total Conversions:
The Legendary Generations Mod (2.3)
Filename: tlg_2.3_full_installer.exe


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679.22 MB
2.3
TLG Team
10446
12-20-2007
Official Legacy Patch 1.1 & 1.2
Large Addons > Total Conversions


Average User Rating: 7.9
Number of Votes: 45
Related Files:
Latest 5 Large Addons > Total Conversions:
- Stargate - Enemy at the Gate (1.0)
- New Generation 3.0 (Final/Ultimate) (3.0 Final)
- Trek Battles 3 Patch (1.1)
- Trek Battles 3
- The Legendary Generations Mod (2.3a patch)

4 Other Files by TLG Team:
- The Legendary Generations Mod (2.3a patch)
- The Legendary Generations Mod (2.2 patch)
- The Legendary Generations Mod (2.1)
- The Legendary Generations Mod (2.0)


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The Legendary Generations Mod (2.3) - File Description  


Tech: 10
Balance: 10
Quality: 10
FunFactor: 10
Creativity: 10

Overall Rating: 10

Description:
Well here we have the next step in the Legendary Generations Mod, the mod that strives to be as canon as possible! This is the biggest mod for the TLG series standing at nearly 700mbs so it contains a lot of material. This includes all previous TLG material. It contains the full Dominion-Cardassian Alliance, new effects and general tweaks and fixes. A point to note is the team have completed the balance of the mod and are officially putting a stamp on it "Official TLG Balance", so this is what they consider to be as canon as possible in terms of balance of races and ships. (so don't do a red squad and attack the Dominion Battleship!)

On top of the material developed in previous incarnations of this mod, the following features are included with this release.

  • TNG Era Specific Races - The complete Cardassian and Jem'Hadar Race!
  • Both Cardassians and Jem'Hadar are fully MP-playable
  • A whole new array of Maps to choose from
  • New Sound effects for the quantum torpedo
  • Improved textures on several ships
  • Official TLG Balance which improves gameplay and balance
  • Wolf 359 ships, such as the New Orleans, Springfield, etc
  • Complete statistics for each ship, allowing you to really chose which ships fit your combat style
  • Fully-functioning tractor beams! Tractor friendly or enemy ships, if their engines are out.

    The TLG team seemed to be incognito for a while but thankfully they are still around enhancing this great mod further. Even though before this release, the mod was excellent (just look at the User Interfaces and the Selection Menues) it still felt like it was missing a few things - but this version should be comprehensive enough to play endlessly!. I would definitely suggest this mod. Some great stuff in here! Rock

    - IKS



  • The Legendary Generations Mod (2.3) - Screenshots  
    Screenshots:
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    The Legendary Generations Mod (2.3) - File Download Options  

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    The Legendary Generations Mod (2.3) - Readme  
    Readme File:
    The Legendary Generations, verion 2.3 is FINALLY here!

    This is an all-in-one download, which means that you need to only install Legacy, patch it, and then download this file and install it, and you're done. This is a HUGE release! It includes a fully-functional Cardassian and Jem'Hadar race, numerous balance tweaks, new sounds, new effects, new ships, etc. This release is also the first release to include what we call the "Official TLG balance". That is, the ships are now what we consider as canon as they can be, and the current balance is what we plan to keep. So, start developing strategies, because things from here on out will stay balanced to the current setup.

    Following is a list of just some of the new things in this release:


    <> The Cardassian race
    <> The Jem'Hadar race (Both found in the TNG era, under "Era Specific Races")
    <> Both of those races are fully MP-playable
    <> MANY new Maps, most of which are very large
    <> New Sound effects for the quantum torpedo
    <> Improved textures on several ships
    <> GREATLY improved gameplay and balance
    <> Wolf 359 ships, such as the New Orleans, Springfield, etc
    <> Complete statistics for each ship, allowing you to really chose which ships fit your combat style
    <> Fully-functioning tractor beams! Tractor friendly or enemy ships, if their engines are out


    The Legendary Generations Mod (2.3) - User Comments  
    The following comments are owned by the user that posted them. STLegacyFiles is not responsible for their content.

    Total comments: 69 | Last comment: 01-08-2011 at 05:34

     #1 - 12-20-2007 at 10:00
    yopyop (Staff)
    From: (Access Denied!)
    Joined: February 25th, 2006
    Posts: 1334
    sounds great! Two Thumbs Up!

     #2 - 12-20-2007 at 12:11
    PresidentBaltar
    Joined: August 20th, 2007
    Posts: 82
    Wow, this is pretty nice Resistance is Futile!

     #3 - 12-20-2007 at 13:22
    Hellraiser_NGMT
    From:
    Joined: November 25th, 2007
    Posts: 166
    Great mod, Two Thumbs Up!

     #4 - 12-20-2007 at 16:20
    Tylerman001
    From:
    Joined: April 21st, 2007
    Posts: 14
    sounds great! im definetly gonna try itHmmm Donut!

     #5 - 12-20-2007 at 18:29
    vonfrank
    From: (Toronto, Ontario)
    Joined: April 5th, 2007
    Posts: 408
    can someone make a list of NEW SHIPS that come with this download
    for example, ships that have new models or never before seen ships in any other mod
    since it is such a klarge download, i'm just wondering weather it has enough new stuff to bother to get

     #6 - 12-20-2007 at 19:41
    tigerus
    From: (Hephzibah Ga)
    Joined: December 19th, 2004
    Posts: 245
    sounds cool! I'm going totry it out !!

     #7 - 12-20-2007 at 23:11
    tigerus
    From: (Hephzibah Ga)
    Joined: December 19th, 2004
    Posts: 245
    I've tryed it and confused to me its not balance know matter what level you play.
    the comeputer's AI ships can fire there torpoto's faster and phasers and fire phasers longer!

    And the Sovereign is not Battlecruiser! Its a Battleship!
    the Enterprise-E ,sovereign class ship is the flagship of Starfleet!
    And Starfleet always uses battleship as its Flagship!

    But over all
    CG 9/10
    torpoto's missing alot 6/10
    AI ship firing longer 4/10

    over all score 6/10

     #8 - 12-20-2007 at 23:12
    tigerus
    From: (Hephzibah Ga)
    Joined: December 19th, 2004
    Posts: 245
    Oo the new sound effects 10/10

     #9 - 12-21-2007 at 01:28
    judgeking
    From: (Richmond Hill, GA)
    Joined: September 18th, 2006
    Posts: 120
    Great pack, unfortunately, I don't want to lose the Stargate/Battlestar Galactica ship pack(The Alliance Beta). So I can't download it. 10/10 anyways.

     #10 - 12-21-2007 at 03:22
    IKS_Yo_Mama
    From: (New York City)
    Joined: February 5th, 2005
    Posts: 3497
    right..replies
    #5 - All the previously released TLG material accumulates to about 350 mbs.. This is 680mbs... I think that answers you question about whether it has new stuff.

    #7 - Again, as I have said before. ONLY in the GAMES, which are not percieved as canon, is the Sovereign denoted as a battleship.. It was never ever denoted as a Battleship in any canon sources.. And if I was to put my opinion on what type of ship it is or should be classed as I would definately say it is a Battlecruiser.

    #9 - you can install multiple copies of legacy

     #11 - 12-21-2007 at 06:11
    voyagerseven
    From: (Daphne, Alabama)
    Joined: March 28th, 2007
    Posts: 263
    I agree with IKS yo mama .The Enterprise A_B_C_D_E_and so on were always
    denoted / perceived as a Cruiser of sort.The Federation never put and effort to creating Battleships just exploration cruiser,s heavily armed to keep peace and meet new races. Battleships where assigned by game makers for categories
    I Don't think Gene Roddenberry had intended on putting everything in a class the Federation had .Federation was about peace and exploration The klingons and so forth where aggressive and therefore warranted having "Battlecrusier's" and war like vessells.....

     #12 - 12-21-2007 at 07:09
    TipTop
    From: (Croydon)
    Joined: June 26th, 2004
    Posts: 170
    I agree that the Sovereign was a battlecruiser. So was Galaxy - In "Generations" we can hear klingon officer talking that a Federation battlecruiser is entering the system"

    And one more thing - GREAT MOD.

     #13 - 12-21-2007 at 16:00
    Ilithi_Dragon
    Joined: May 7th, 2007
    Posts: 22
    Thanks for all the comments, guys! And Yo_Mama, thanks for the reply, you pretty much answered everything with the same information I was going to put out. } : = 8 )

    @ #7 balancing issues: Just for verification, are you saying that the AI can fire its phasers longer than you can, or just longer in general? If it's the latter, all the phaser times have been completely re-done, with several ships (most notably the TMP-refit Fed ships and the Cardassian ships, both in the TNG era) having very long firing times, to compensate for their comparatively low phaser yields. If it's the former, that might be an issue, or it might just be the AI diverting power to phasers (naturally, a ship with a longer firing time would have a greater duration boost than a ship with a shorter firing time). What ships are you experiencing this problem with?

     #14 - 12-21-2007 at 18:59
    Aivefeas
    Joined: August 15th, 2007
    Posts: 17
    Everything in this game is awesome but everytime I try to run from a battle i get destroyed because the enemies fire their phasers and torpedoes really far away. But besides that, this deserves a 10/10!!! but it would actually deserve. 1000000/1000000 if i can rate it that. lol

     #15 - 12-21-2007 at 20:55
    Ilithi_Dragon
    Joined: May 7th, 2007
    Posts: 22
    lol Thanks for the support, Aivefeas! As for escaping the enemy... That can be a bit tough on the smaller maps. There are some really big maps, though, that do allow you to truly break away from your opponent and hide. One thing to remember is that our smallest maps, the ones for quick, up-close fights, are 2-3 times the size of the largest stock maps. Our big ones are even bigger.

     #16 - 12-22-2007 at 15:02
    AdmiralPicard
    From: (North Carolina)
    Joined: July 22nd, 2004
    Posts: 98
    Pros: Great graphics. Smooth gameplay.

    Cons: Why is it that in skirmish mode everytime I try to play as a race other than the federation the game crashes. I can choose my ships, but as soon as I push engage it crashes to desktop. And also the Romulan torpedoes are uber powerful, I mean so powerful they are one shot killers!

    Overall i give it a 6/10
    If you gus ca fix the cons i've mentioned, this would definately be a 10/10

     #17 - 12-22-2007 at 15:40
    Ilithi_Dragon
    Joined: May 7th, 2007
    Posts: 22
    @#16:
    You need to watch what races you choose for the AI, because not all of them have ships in every era. The races that are labeled TMP, for example (Fed, Rom and Klingon), only have ships in the TMP era, and they're there to get the AI to choose only TMP ships in a TMP game (otherwise, they have a tendency to choose TOS battleships, which are very weak compared to the TMP ships). Also, the Era-Specific race does not have any ships in the TOS era, because we don't currently have models for any ships of that era, and the Borg only have ships in the TNG era. We should have included that in the readme, but with the rush in getting the game out around all of our chaotic schedules (which included term finals, preparations for the holidays, vacations, etc.), it got overlooked. I'd say odds are 10-1 that that's your problem. If it isn't, could you let us know what ships you choose, what race(s) you play against, and what era you're playing when you experience that problem? That'll help us narrow down the problem, if it isn't the above.

     #18 - Nice - 12-23-2007 at 01:03
    Phoenixfett
    From: (Kent)
    Joined: January 9th, 2004
    Posts: 155
    Very good job guys, one of the better attemps i've seen round here

     #19 - 12-23-2007 at 06:32
    Jc2006
    From:
    Joined: January 16th, 2007
    Posts: 238
    I've heard a bit about this mod, and though I can't download it myself due to drive space involved in having more copies of Legacy, it sounds like you've put quite a bit of effort into this, so as my team-mate Phoenix said, good job and good luck.

     #20 - Well Done - 12-23-2007 at 21:50
    CJones
    From: (Albany, New York)
    Joined: August 19th, 2002
    Posts: 263
    A fine piece of work guys. My hats off to the entire TLG Team..Rock

     #21 - 12-24-2007 at 11:48
    Dr0ne
    Joined: July 31st, 2007
    Posts: 53
    Amazing, good job guys. Possibly the best mod on this site. Rock

     #22 - ugh - 12-25-2007 at 19:41
    Kira_yakato
    Joined: December 10th, 2006
    Posts: 73
    Ok people, great graphics, nice addon ships, but a few things that u need to work on, so please take what i offer in consideration, do not keep adding, please stop adding with the next two additions, isntead, work on finilizing your product to work fairly on all computers, the bars u tried to repalce are still there, worse yet the text you put in to replace is over laps with were the ship is displayed, making it relaly hard to actualy see the ship im trying to buy, secondly, your AI and balances, are totaly unreal, the first level on easist, before i can skip the cutscenes the torpedos fired disable my weapons and engines, so i cant fight, or flee to repair, making the campain imposible, so please fix that people it makes me so mad that i nearly have a milk gland explode(incase you dont know my gender im a woman) this is all i ask people balance and finilize the current product before making it better other wise it will just irritate more people, that is all please consider

     #23 - 12-25-2007 at 20:39
    Ilithi_Dragon
    Joined: May 7th, 2007
    Posts: 22
    @ Kira: The campaign isn't currently working, because we had changed the stats, but forgot to adjust some of the campaign-specific ships (such as the NX-01 hero ship) to the new values. We're currently working on getting everything fixed up there, and should have a patch for the campaign before long (though it might not be until after New Years, depending on how our schedules go the rest of the holiday).

    As for the fleet construction menu... I'm not sure what the problem is there, since the lines of code that inserted the bars were deleted from the Fleet Construction UI file. If you're seeing them, then there's something wrong with the file, either a bad download or a bad install, unless you installed another mod after TLG. I'd suggest reinstalling it, and if that doesn't solve the problem, then redownload the installer and reinstall with that. If that still doesn't solve the problem, let us know and we'll work with you to figure out what, exactly is causing it.

     #24 - Singleplayer compatible? - 12-26-2007 at 01:38
    JaPan1
    From:
    Joined: December 26th, 2007
    Posts: 17
    Hello,

    is TLG SP compatible? I tried the first mission and before I could do anything I got the message TUerells ship has been destroyed. So I tried one of my previous saves, where you start by defending the captured BoP in TOS Era and again. Before I fired my prasers, the BoP was destroyed frown

     #25 - 12-26-2007 at 05:57
    Ilithi_Dragon
    Joined: May 7th, 2007
    Posts: 22
    Yeah, we'd changed the shield and hull values from our previous versions, and forgot to adjust some of the campaign-specific ships and objects. We're currently working on getting that corrected, and should have a patch to fix that out before long, though depending on how our schedules go the rest of the holiday, it might be after the New Year until we get it released.

     #26 - Thanks - 12-27-2007 at 00:37
    JaPan1
    From:
    Joined: December 26th, 2007
    Posts: 17
    Thank you for the explanantion Ilithi_Dragon . I will wait for the patch then.

     #27 - It's getting better & better. - 12-27-2007 at 20:58
    rkatlas
    Joined: January 9th, 2003
    Posts: 1
    Of all the large add-on STL mods presented this past year, this has been my favorite. Increasing the weapon firing distance & improving the ship balances has made a big difference. The 2 items I wish would be revisited are the TOS Federation photon torpedoes (too big & fluffy looking), and the TMP Federation streaming phasers (the original streaming phasers looked better). Game play & visuals have been nicely improved. The Legendary Generation Team deserves a lot of praise. Thanks again and I'm looking forward to your next mod.

     #28 - 12-29-2007 at 09:55
    Ilithi_Dragon
    Joined: May 7th, 2007
    Posts: 22
    @ JaPan1: No prob! It'll probably be a few days, maybe around or shortly after New Years, until we're able to get the campaign fixes out. Both of our two main odf developers (Rogue Vulcan and myself) are gonna be tied up with other stuff for a few days and probably won't be able to do much with the mod, but it shouldn't take us too long to wrap up the campaign fixes (we already have a fix for the ENT era finished, we just need to add in the fixes for the other two eras).

    @ rkatlas: Thanks for the support, we really appreciate it! I agree that the TOS torps are a tad bit 'fluffy' and could use a little tweaking, and I haven't been happy with the TMP phaser sprites for a while. They're a lot better than what they had been before we released them, but they still need some work. We'll try and get fixes for those incorporated into the campaign fix patch as well.

     #29 - 12-30-2007 at 16:56
    Fangoriously
    Joined: March 20th, 2007
    Posts: 133
    regarding those tmp phasers, i had a problem with them animating really slowly too. it was the last thing i wanted to fix before releasing OEM+, and it seems to occur at random when messing with weapon files. i ultimatly fixed them by building all related odf and ord files from scratch. cut the current files out of the weapons/phaser folder and build new files. after you do that they SHOULD animate quickly and correctly. thats what worked for me anyway. good luck!

     #30 - sp compatable - 01-04-2008 at 13:39
    tcmohpa
    Joined: September 13th, 2006
    Posts: 14
    @ JaPan1: there is a way to fix it go into the config file in the main dir and edit : cfg_SPAIDamageModifier = 1.2 to : cfg_SPAIDamageModifier = 0.4

    Even at this distance the ENT romulan BOP will loose it's shield in one sustained burst
    I hope this helps

    ----------------------------------

    My problem: were are the NX class dog tags like: NX-01 Enterprise?
    Can you fix this in the next patch or somthin'?

     #31 - 01-07-2008 at 02:17
    JaPan1
    From:
    Joined: December 26th, 2007
    Posts: 17
    To tcmohpa. Thank you, I will try it as soon as possible.
    To Ilithi_Dragon: Would it be possible to add the possibility to save game in the SP. Some missions take time and/or one can make a mistake and it is better to have a savegame.

     #32 - Any news regarding the patch? - 01-09-2008 at 05:24
    JaPan1
    From:
    Joined: December 26th, 2007
    Posts: 17
    Hello, are there any news regarding the patch?

     #33 - 01-10-2008 at 11:33
    Shane3662
    From: (Winnipeg)
    Joined: May 20th, 2007
    Posts: 3
    Well I 'm really impressed the mod is fantastic and after trying all four I will stick with this one.Two Thumbs Up!Two Thumbs Up!

     #34 - I need help. - 01-13-2008 at 11:51
    froggy14
    From:
    Joined: January 13th, 2008
    Posts: 382
    I have the UU version but someone recommend that I get this version as well. It looks great but I am having trouble installing it for I want to keep my UU version so I can't install it over it. I would appreciate it if someone would tell me how to have two versions for I seem to be doing something wrong. Thanks!

     #35 - Defiant!? - 01-13-2008 at 21:15
    Ed_Moore
    Joined: November 5th, 2007
    Posts: 3
    First of all. Congratulations to every one involved in this MOD. Really good stuff!
    But is anyone having problems with the Defiant? My Defiant does not have a cloak and there is no sound to the phaser firing.
    Another thing. The long range scanners. Is it possible to make it more cannon? It should last longer and reload faster, just like the cloaking device.

    I’ll be gladly awaiting for the new patch with the missions corrections.
    Again… Great work!

     #36 - re #34 - 01-14-2008 at 03:58
    JaPan1
    From:
    Joined: December 26th, 2007
    Posts: 17
    If you have a clean Legacy install, you can make as much copies as you wish. So you can install as many MODs as you wish. I have currently three MODs.

     #37 - 01-14-2008 at 10:28
    Ilithi_Dragon
    Joined: May 7th, 2007
    Posts: 22
    We've got a patch in the works, which will fix the SP campaign, the Defiant phaser sounds, add a couple ships, fix the long-range sensors, and maybe a couple other things (I don't have the list right here with me). We've currently got the TNG campaign fixes and a couple things with the two new ships to wrap up, and I think we'll have everything ready for it. We should have it up and ready for download in the next few days (barring any unforeseen complications).

    The Defiant class' cloak was removed, since only the USS Defiant was given one, and that was on a provisional basis. The Defiants are pretty powerful ships on their own, and don't need a cloak to make them effective.

    As for installing TLG with other mods, you'll have to either rename your Legacy folder and reinstall Legacy if you don't have a clean version, or make copies of an unmodded version of Legacy (the entire game folder) if you do have one. From there, it's just a matter of selecting the copied game folder when you run the installer.

     #38 - Cloak - 01-14-2008 at 11:28
    Ed_Moore
    Joined: November 5th, 2007
    Posts: 3
    Thanks for the answer and I’ll be waiting for the patch.
    As for the Defiant cloak explanation, I understand, but as a Star Trek fan I like to play simulating many situations that occurred in the Movies and series. So it was a lot of fun to play with the Defiant hearing Sisco’s voice and being able to cloak as in a series episode. If you please, bring back the Defiant (the one) with cloak.
    TKS!!

     #39 - I still need help. - 01-15-2008 at 13:25
    froggy14
    From:
    Joined: January 13th, 2008
    Posts: 382
    I keep getting an eror saying "this application has failed to start because binkw32.dll was not found." When I goolged it there was sites telling me to download things to fix it but I dont if they are reliable. What should I do?

     #40 - 01-16-2008 at 21:33
    Ilithi_Dragon
    Joined: May 7th, 2007
    Posts: 22
    Well, froggy14, this is the first I've heard of anyone having the problem, but I can tell you that it is not a mod problem. The binkw32.dll file is part of the BINK video codec, it's used to play videos in games, among other things, and if you're getting that error then there's a problem with your binkw32.dll file. My suggestion would be to pick one of the sites you found when you googled the problem, or download and install a Bink video tool, such as the RAD Video Tool which can be downloaded for free from http://www.radgametools.com/bnkdown.htm

     #41 - Question - 01-20-2008 at 11:56
    jjoey_lafrance
    From: (marrero,La.)
    Joined: December 6th, 2007
    Posts: 18
    If i have,legendary generations mod allready,and if i download UU,will it overwrite it.?i would like to over write it,but dont know if it will give me problems.i use windows vista.thanks

    p.s. it will save me alot of time if i can just download,uu,and overwrite it.

     #42 - mission one is impossible to win. - 01-20-2008 at 13:43
    jjoey_lafrance
    From: (marrero,La.)
    Joined: December 6th, 2007
    Posts: 18
    oh one more thing,i started the campaign,and i was creamated,i didnt have a chance,and i am pretty good with this game in combat.its way to hard,i want to see if any one has completed the first mission in the enterprise era.impossible.

     #43 - jjoey_lafrance - 01-21-2008 at 03:50
    JaPan1
    From:
    Joined: December 26th, 2007
    Posts: 17
    Have you read previous posts? You can only have one MOD per one copy of Legacy. And it has already been mentioned that there is patch being developed to balance the SP campaign.

     #44 - 01-25-2008 at 01:27
    Ilithi_Dragon
    Joined: May 7th, 2007
    Posts: 22
    Yeah, you can only have one mod per copy of Legacy. If you want to just -download- UUM, or any other mod, the act of downloading the installer won't overwrite the existing TLG mod, but installing it will. Even after installing, however, it's very likely that you will get errors and crash problems, since TLG and UUM are completely incompatible, and there's no guarantee in the least that the UUM installer will overwrite all the files that TLG changed, and vice-versa. If you want to install UUM, you're going to have to install a clean copy of Legacy (either copying an existing, unmodified copy of the game, or renaming your modded game folder and reinstalling the game).

    As for the campaign issues, we do have a patch in the works, and it's mostly done (there's only one or two things left to do yet before we compile it into an installer), but life's been getting in the way. Unfortunately, that's a frequent occurrence (I'm both working full-time and taking classes full-time, RV's been having computer troubles and works full-time, Accurus is swamped with grad school, and everyone else has work, school, family, etc., so I'm sure you can understand why.) We'd like to get this wrapped up and released in the next few days, but depending on how our combined schedules go, what we'd like and what's actually going to happen may or may not coincide.

     #45 - Campaign Patch - 02-09-2008 at 03:38
    karlxii
    From: (Beograd,Serbia)
    Joined: September 30th, 2004
    Posts: 6
    I really hope you will release that patch soon.I am so eager to play campaign with this mod! In my opinion there is no better mod than this.

     #46 - Some Questions - 02-16-2008 at 05:41
    DareGore
    Joined: December 25th, 2006
    Posts: 14
    First of all, great mod! You did an excellent job with a lot of things, but I would like to list what bothers me:

    -Some models just suck... if you add new ships, they should match the quality of original ships. Most importantly the replacement of the Akira is no comparison to the original.
    -More Maps should be added.
    -The balance has some serious flaws. Making ships strenghts canon is a great thing, but you should not forget to adjust the ship costs accordingly. The dominion dreadnaught for example can take down two refit sovereigns easily.
    -As you try to get things as canon as possible, you should try to kick out more non-canon ships, especially for the federation. Who needs 10 different non-canon ships with a saucer and 1-4 randon war necalles?
    -I am a skirmish fan, but if i want to put up a short little skirmish it takes me hours, i have to click a thousand times before i got the right command point limit, noone needs that many settings.
    -Starting the map editor ingame gives me a crash.

    Thank you, sorry for being so critic, i actually love your mod, thats why i want it to be as perfect as possible. wink

     #47 - 02-27-2008 at 13:13
    BOBER359
    From: (Essex)
    Joined: October 20th, 2007
    Posts: 8
    The 1st mission is unplayable once you get to the astroid feild you get dostroyedResistance is Futile! before the cutseane ends! Please make a patch for this.frown

     #48 - @47 - 03-04-2008 at 21:03
    Markeno
    Joined: February 16th, 2007
    Posts: 52
    They did make a small patch it's available at the Official Bethesda Forum on the TLG thread there. I don't know if it's ok to post links on these comments or not as I don't links often. They really should upload the patch here if they haven't already because it was posted on 12/24/07 there.

     #49 - 03-05-2008 at 10:31
    IKS_Yo_Mama
    From: (New York City)
    Joined: February 5th, 2005
    Posts: 3497
    post the link here Markeno, if it helps people then post the link. I dunno why it's not up here, we can only host what's given to us

     #50 - TLG - 03-14-2008 at 16:48
    usmanrasul
    Joined: March 14th, 2008
    Posts: 1
    Hi. I need to ask a few questions. I downloaded the TLG 2.3 file and installed it with a fresh Legacy intstal and patched. However, I have no idea how to access all these ships and maps that everyone os talking about. Do you go into campaign mode and play the game, or is there some place where you can access specific battles. I have noticed that in campaign modes there is an option for clicking 'all missions' but when I go into that, another screen comes up which says 'loading'. I thought something would load but nothing loads up.
    Please Help!
    Thanks

     #51 - Problem with the add on - 04-06-2008 at 19:45
    MegamanX777
    From: (Toronto)
    Joined: May 27th, 2006
    Posts: 14
    I am having major problem with my add on for some reason the game kepts crashing and gives me the dbug screen what should I do ?

     #52 - 04-18-2008 at 17:04
    cammy511
    Joined: March 15th, 2008
    Posts: 395
    where are the galaxy class registries

     #53 - Is anyone still working in this Mod? Will the new Patch be released? - 05-09-2008 at 07:09
    Ed_Moore
    Joined: November 5th, 2007
    Posts: 3
    I am a big fan of this Mod, but as it has been mentioned before, it needs some corrections: Like the absence of sound in the defiant phaser fire (and please make it with cloak) and the long-range sensors that needs fixing, etc. But the main issue is the impossibility to play the missions. Please try to find some time to fix this. I really enjoy playing this Mod and I think I’m not alone!

     #54 - Re: #53 - 05-16-2008 at 21:42
    Ilithi_Dragon
    Joined: May 7th, 2007
    Posts: 22
    Well, we'd all kinda gone off to deal with stuff going on in life for a while there. Some of us are starting to come back now. We're actually talking about reorganizing right now, and I'm not sure what we're going to be doing yet. We might get the patch out, or we might just skip it and go with a full new release. I'm not sure yet.

     #55 - Responding to comment 51 - 05-21-2008 at 13:32
    froggy14
    From:
    Joined: January 13th, 2008
    Posts: 382
    I am no expert but it depends on how often the error is occuring. If it happens everytime you play, like it did on mine once, than I would uninstall and reinstall. That always seems to work. If it happens every now and then than it might just be the map your trying to play on or the ships your picking. Again I could be totally wrong but that was my experience with it.

     #56 - uninstaller? - 06-20-2008 at 22:10
    bscar
    Joined: June 20th, 2008
    Posts: 2
    If you know your mod is incompatable with another mod like UU, why not include an uninstaller with your mod so someone doesn't have to do a fresh install of the game everytime they want to play UU?

     #57 - 08-07-2008 at 08:41
    froggy14
    From:
    Joined: January 13th, 2008
    Posts: 382
    How is TLG3 coming? Are they still going to make it?

     #58 - TLG 3.0 is Alive and Well - 08-10-2008 at 07:03
    accurus
    From:
    Joined: April 15th, 2007
    Posts: 28
    TLG 3.0 is doing well. We are still going through a lot of the changes that we want to make. TLG 3.0 should be called TLG 5.0 because it will be just that different compared to 2.3. I really need to make a post regarding progress because it has been a long time. However we are currently going through every era and making balancing changes as well as fixing models and HPs.

     #59 - help!!! - 08-16-2008 at 17:26
    bulletproof190
    From: (nashville)
    Joined: August 22nd, 2007
    Posts: 14
    downloaded the legendary generations mod and it wont work, i have a fresh install of legacy but as soon as i pick my ships in skirmish it gives me a debug error and shuts down. how can i fix this?

     #60 - 08-18-2008 at 08:20
    accurus
    From:
    Joined: April 15th, 2007
    Posts: 28
    There are some settings that you can't use. For instance you can't play as any TMP race unless you are in the TOS and TMP era. What race settings are you using?

     #61 - TLG Site closing down. - 10-29-2008 at 19:02
    chessie5882
    Joined: December 8th, 2007
    Posts: 2
    Has anyone noticed the TLG website is closing down? Will the next part
    of this great mod still be produced?

     #62 - 10-31-2008 at 07:05
    HitsugayaCaptain
    From:
    Joined: October 31st, 2008
    Posts: 8
    Rock it seems a great mod! but dividing the enormous file in littler parts for download may help a lot! it's needed from 8 to 20 hours download it! Cry if somebody can't divide it i will can never download it frown

     #63 - 11-12-2008 at 12:54
    PeeKas0
    Joined: October 4th, 2004
    Posts: 3
    i always get a access violation error when i launch legacy

     #64 - sucks so much - 03-24-2009 at 10:04
    Thraxx
    Joined: January 2nd, 2006
    Posts: 2

    0x004b0862
    0x00000000
    0x004b2120
    0xfffffac8
    EAX:bf800000h ESI:0ce2ee24h
    EBX:00000000h EDI:0ce39c60h
    ECX:00000000h EBP:00788c48h
    EDX:00000029h ESP:0012fabch
    EIP:004b0862h EID:00000000h
    SS: 00000023h CS: 0000001bh
    DS: 00000023h FS: 0000003bh
    ES: 00000023h GS: 00000000h
    Flags: 00010206h CF:0 PF:1 AF:0 ZF:0 SF:0 OF:0


    First off. if this did work for more then 30 seconds it would be amzing. but simply put. it always crashes locks up and freezes. ive seen worse modders do better with less. you should take this thing off this site and fix it.

     #65 - help please - 04-26-2009 at 15:38
    jjoey_lafrance
    From: (marrero,La.)
    Joined: December 6th, 2007
    Posts: 18
    i have a gateway quad core/nvidiagt120/vista home 64 bit with sp1/ for some reason with a fresh install of legacy my pc runs the tlg temp file download .then when i go to download tlg it runs it,and when it ask me what directory to install it to it shows program files/bethsada/startreklegacy.so i click next its says down load complete .when i go to play it its just the plain version of legacy from the disk.i dont understand.when i had a crappy compaq 600 dollar pc it would download every mod /uu/tlg/tb1 etc.now i pay about 2,000 for this pc from best buy and it will only place tb2 in the legacy folder.not tlg or uu on a fresh install.please someone help me with my ignorance.confusedAaargh!!!

     #66 - 05-15-2009 at 12:40
    muldrf
    From:
    Joined: November 3rd, 2008
    Posts: 229
    @64 I've played TLG 2.3 very little for as old as it is and although it's no longer my favorite I really like some of the unique work they did. It's not a bad mod but if your doing Skirmish you must make sure NO teams get the one of the 3 "TMP" races unless your playing a "TOS/TMP" Skirmish.

    Also the TLG 2.3a patch was never posted to download which fixed the "insta death" problems on the singleplayer campaign.. I still have it though..

    @65 For Vista 64bit you must install the mod to:
    Cstick out tonguerogram Files (x86)Bethesda SoftworksStar Trek Legacy

    You need to put it (or any other mod) in "Program Files (x86)" and not "Program Files". That's only for 64bit operating systems, such as Vista 64 and XP Pro 64 and Windows 7 64bit.

     #67 - 05-15-2009 at 12:41
    muldrf
    From:
    Joined: November 3rd, 2008
    Posts: 229
    oh yea... for skirmish... Also don't have "Borg" in there unless it's TNG and don't have "Era Specific?" in there if it's a TOS/TMP skirmish or the game will crash on launching.

     #68 - very good - 01-08-2011 at 05:17
    JohnyF
    From:
    Joined: January 8th, 2011
    Posts: 3
    awesome, i beleve its one of the best mods iv had so far

    but id like you to add the scimitar please!
    if u add the scimitar it would be 10/10

     #69 - cloack? - 01-08-2011 at 05:34
    JohnyF
    From:
    Joined: January 8th, 2011
    Posts: 3
    and also, why did you removed the defiants cloacking devive?



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