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Star Trek: Legacy Downloads > Modding Tools:
Saving and Loading Enabled (1.1)
Filename: save_and_load_mod.rar


Size:
Version:
Developer:
Downloads:
Date Added:
Type / Category:
14.55 KB
1.1
0mega
8876
12-11-2006
Modding Tools


Average User Rating: 9.1
Number of Votes: 13
Related Files:
Latest 5 Modding Tools:
- Muldrfs LM Tools Suite (2g)
- Muldrfs LM Tools Suite (2d)
- Muldrfs LM Tools Suite (2b)
- Muldrfs LM Tools Suite (1b)
- Mod Install Packager (ModInstaller) (1.0.0.4)

2 Other Files by 0mega:
- 8 player map
- Saving and Loading Enabled (1.0)


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Saving and Loading Enabled (1.1) - File Description  


Size vs. Usefulness: 10

Overall Rating: 10

Description:
This updated fixes the menu in which you can save your current campaign game. You do not need the previous version to work, but people who have the older version may want this as it does essentially fix the menu issue.



Saving and Loading Enabled (1.1) - File Download Options  

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Download from Worldwide Mirror by FileFront Download Saving and Loading Enabled!



Saving and Loading Enabled (1.1) - Readme  
Readme File:
README!

<Installation instructions!>

Browse to youre legacy folder, and drop the 2 included files into the UI folder and over write :) its MP compatible, so no worries :)

<Credits!>

f9th0mega - 36 hours and saved games enabled? woot?
some guy on MP - proving its MP compatible :P
MadDoc - for leaving it in lmfao

<BUGS :( >
none that I have seen :)

<USE! :D >

for saving games, it will save your ingame progress, pause the game, and navigate to the ingame options menu, and move down to the <save> button

to load, go to the campaign menu, and hit load, then select the file you want to play :) (will allow you to load the autosave as well :)

save files are time and date stamped for reference, and located in my document/STLsave


Saving and Loading Enabled (1.1) - User Comments  
The following comments are owned by the user that posted them. STLegacyFiles is not responsible for their content.

Total comments: 20 | Last comment: 07-01-2008 at 04:48

Click the Expand symbol to expand all comments (view full comments)

 Expand#1 - Posted by: drh1589 (Member) - 12-11-2006 at 14:15

 Expand#2 - Posted by: FekleyrTarg (Member) - 12-12-2006 at 07:54

 Expand#3 - Posted by: Sgt_Sniper (Member) - 12-12-2006 at 12:03

 Expand#4 - Posted by: AdmiralHocking (Member) - 12-15-2006 at 05:27

 Expand#5 - Posted by: 0mega1 (Member) - 12-16-2006 at 16:11

 Expand#6 - Posted by: FekleyrTarg (Member) - 12-19-2006 at 00:03

 Expand#7 - Posted by: Anei (Member) - 12-22-2006 at 14:59

 Expand#8 - Posted by: 0mega1 (Member) - 12-23-2006 at 12:37

 Expand#9 - heyz - Posted by: NicholasNg1992 (Member) - 12-27-2006 at 17:45

 Expand#10 - Posted by: Aflac (Member) - 12-27-2006 at 21:32

 Expand#11 - Posted by: iantimmy123 (Member) - 12-28-2006 at 09:32

 Expand#12 - Posted by: Aflac (Member) - 01-01-2007 at 13:00

 Expand#13 - Posted by: 0mega1 (Member) - 01-01-2007 at 14:02

 Expand#14 - Posted by: JessBlue (Member) - 01-03-2007 at 02:24

 Expand#15 - Posted by: crazyr88 (Member) - 01-03-2007 at 19:49

 Expand#16 - will a new version be necessary after patch v1.2? - Posted by: traymar210 (Member) - 02-09-2007 at 23:33

 Expand#17 - how do you decode this mod - Posted by: jonsilver (Member) - 02-10-2007 at 13:52

 Expand#18 - Posted by: AncientGate (Member) - 03-05-2007 at 18:10

 Expand#19 - Look like it. - Posted by: jhart05 (Member) - 04-23-2007 at 12:06

 Expand#20 - saving - Posted by: PARHON88 (Member) - 07-01-2008 at 04:48



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