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Star Trek: Legacy Downloads > Maps and Missions > Maps:
Ripstars
Filename: ripstars.zip


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222.54 KB
Outlaw325
107
06-09-2010
Ultimate Universe 2.0
Maps and Missions > Maps


Average User Rating: 2.5
Number of Votes: 2
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Ripstars - File Description  


Description:
Quote:
As the readme explains, I apologise for the lack of depth for the map. Those black holes (aka ripstars) will NOT stay above or below the normal plane.

Anyway, I finally decided to make another map, having some time free during my exams. These 'ripstars' are scattered across the map, so you'll have to watch out for them if you don't wanna be destroyed. I myself have fell into my own trap, being forced to watch as my Strider class is torn apart after passing too close to one of them.

If anyone's also got any ideas for new maps, and wanna share them with me, just email me the idea and I'll see what I can do with it!


Well, what we got here is quite a colourful map by "Outlaw325".
I really kinda like the colours, but as the author said himself, there's some "depth" lacking.

The screenshots do not capture the maps feel that good, so download and try it out yourself! =)



Ripstars - Screenshots  
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Ripstars - File Download Options  

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Ripstars - Readme  
Readme File:
Star Trek: Legacyâ„¢
8 player map: Ripstars
Created by: Outlaw325
___________________________________________________
Description: Before I begin, I'd like to explain why everything's along one plane- the black holes (due to their small size, I'm calling them Ripstars henceforth) just would NOT sit in the places I put them in the editor, they kept going to the initial plane.
So I just shifted the nebulas to them, which made life simpler.

Anyway, this map is littered with 'Ripstars', small black holes capable of tearing ships apart. Due to their gravitational effects on light, the light in this sector is warped in strange ways, but in ways that allow you to see (most) of them.
While it seems simple enough to avoid them, during a fight near one it is possible to hit it and be destroyed. Hiding in the nebulas is NOT an option, since most are inside of them (not to mention the nebulas are of the heavy damage variety)
Lagwise, this map will run with a little bit of lag, I'm running it on 1600x900 at High graphics, and the only real lag is in/around the nebulas.
____________________________________________________
Installation:
Simply unzip the Ripstars.sol file, and extract to the Sol file
____________________________________________________
Made on UU 2.0
Please don't use this map in any other projects without my permission.
E-Mail: outlaw325@googlemail.com


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