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Star Trek: Legacy Downloads > Small Addons > Stellar Objects:
Planetary Rings (1.0)
Filename: ringsng.zip


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13.66 MB
1.0
Kophjaeger
http://ngmods.com
279
08-17-2010
any
Small Addons > Stellar Objects


Average User Rating: 9.8
Number of Votes: 5
Related Files:
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5 Other Files by Kophjaeger:
- D-16 (Cha'Do'HubwI) class (1.0)
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Planetary Rings (1.0) - File Description  


Quality: 9
Creativity: 10
Installation Instructions: 9

Overall Rating: 9.3

Description:
Here is a small modification that will add planetary rings to the game. If you dont want to place 300 asteroids arouns a planet with some mixed in nebular gas, then dont. This pack includes 5 different planetary ring formations, based on the Baku planet rings, ice rings (that look good around Uranus), Saturnian rings, Algae Planet rings and a custom set of rings. Hopefully we can add a new dimension to Legacy mapping. All of these rings allow for ships to pass through them.



Planetary Rings (1.0) - Screenshots  
Screenshots:
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Planetary Rings (1.0) - File Download Options  

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Download from Worldwide Mirror by FileFront Download Planetary Rings!



Planetary Rings (1.0) - Readme  
Readme File:
Installation:

Copy the file folders into your Star Trek Legacy directory and merge. The (Optional) folder includes a stock "e_planet.odf" for your stock Legacy map editor that includes the link to the planetary rings menu. If you are not using stock Legacy you will need to add the "edit_rings.odf" line to the bottom of your "e_planet.odf" menu.

Credits:

I apologive for sitting on this one for almost a year now. These are completely home made, so no credits are applicable.

Distribution:

Distribute as you please. I only ask that you include me in your credits. Also, if anybody wants to see some new rings, please contact me, or I would be happy to send you ms3d's.

Legal:

I am not distributing this mod for profit or in any relationship that would impinge upon Bethesda or Mad-Doc software. I am not responsible for any damages this mod makes to your installation, however, since this is a completely new kind of mod, there should be none.

Bugs:

The texture settings are set with transparency so you can see through the rings, but in some instances, this function is randomly buggy (thanks to the game's engine). If you should encounter strange shading as opposed to transparency, it will not harm anything, but let me know if your problem persists as there are some pseudo remedies.

Any comments questions or concerns please contact me at res1577@aol.com.


Planetary Rings (1.0) - User Comments  
The following comments are owned by the user that posted them. STLegacyFiles is not responsible for their content.

Total comments: 7 | Last comment: 12-19-2010 at 15:27

 #1 - 08-17-2010 at 14:34
Jc2006
From:
Joined: January 16th, 2007
Posts: 238
I was working on something exactly like this a couple of years ago, but I couldn't quite get the alpha channels on the textures to work the way I wanted them to either, so I gave up on it.

It's a good idea though and I'm glad that someone has had a better time implimenting them, some nice textures too.

9/10

 #2 - 08-17-2010 at 14:41
Kophjaeger
Joined: August 3rd, 2008
Posts: 269
Thank JC. I had a bear of a time with the alphas too, but somehow got them working.

 #3 - 08-20-2010 at 11:10
muldrf
From:
Joined: November 3rd, 2008
Posts: 229
Alpha transparencys as judging the first shot? Very nice looking. I had wanted to get JC's rings back in the day, but I hate mapping nearly as much as he doeswink

 #4 - 08-23-2010 at 18:55
Kophjaeger
Joined: August 3rd, 2008
Posts: 269
They are intermittent. The trick if I remember was in the bump maps.

 #5 - I LOVE MAPPING - 10-30-2010 at 10:58
Ayesu
From: (New york. NY)
Joined: November 22nd, 2007
Posts: 37
CANT WAIT TO USE THESE!

 #6 - 12-09-2010 at 14:19
Captain_Amorphis
From:
Joined: December 1st, 2009
Posts: 18
Deja vu !!!!! cool

 #7 - Nice - 12-19-2010 at 15:27
Chris_Jones
From: (Adirondack Mountains of NY, USA)
Joined: January 21st, 2008
Posts: 130
Late comment - but I like the look of these... smile



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