[Register] [771994 Members] [83372 Online; 447 Members, 82925 Guests]  
Star Trek: Legacy
File Search





Star Trek: Legacy Downloads > Modding Tools:
Milkshape 3D Mad3d Export Plugin V0.85b
Filename: m3d_exporter_v085.zip


Size:
Developer:
Downloads:
Date Added:
Type / Category:
15.06 KB
Moonraker
2559
02-27-2007
Modding Tools


Average User Rating: 9.7
Number of Votes: 8
Related Files:
Latest 5 Modding Tools:
- Muldrfs LM Tools Suite (2g)
- Muldrfs LM Tools Suite (2d)
- Muldrfs LM Tools Suite (2b)
- Muldrfs LM Tools Suite (1b)
- Mod Install Packager (ModInstaller) (1.0.0.4)

1 Other Files by Moonraker:
- Milkshape 3d - Mad3d exporter


 Star Trek Legacy
 » About
 » Control Keys
 » FAQ
 » Downloads
     - Starships
     - Maps & Missions
     - Large Addons
     - Small Addons
     - Media
     - Official Releases
     - Tutorials
     - Modding/Gaming tools
     - Public Domain Meshes
 » File Search
 » Submit Files
 » Rules for Submits

 The News
 » News
 » News Archive
 » Submit News

 Picture of the Month


 Tutorial Section
 » Mod Tools List
 » About
 » Map Backgrounds

 Contest Section
 » CM Splash Contest
 » Starship Contest 
 » Scripting Contest 
 » Mapping Contest 

 » Contest League table
 » 2008 Contests
 » 2007 Contests
 » Contest News

 Special Site Features
 » PotM Archive
 » The Mod Centre
 » Developer Register

 The Community
 » Links
 » STL Forums
     - General Discussion
     - Modding & Editing
     - Problems & Help
 » Submit PotD
 » PotD Archive
 » Best PotD of 2006
 » Best PotD of 2007
 » Best PotD of 2008
 » Best PotD of 2009
 » Best PotD Ever

 The Site
 » Latest Poll
 » About
 » Staff / Contact





Milkshape 3D Mad3d Export Plugin V0.85b - File Description  


Quality: 8
Creativity: 8

Overall Rating: 8

Description:
Here is the Milkshape 3D Mad3d Export Plugin V0.85b, an updated version of the export plugin for Milkshape 3D. An great tool that will greatly help out the community mod the game further.



Milkshape 3D Mad3d Export Plugin V0.85b - File Download Options  

Primary Download Locations:
  Name:
Location:
Provided by:
Worldwide Mirror by FileFront
usa - USA Central USA Central
FileFront.com
 

Download from Worldwide Mirror by FileFront Download Milkshape 3D Mad3d Export Plugin V0.85b!



Milkshape 3D Mad3d Export Plugin V0.85b - Readme  
Readme File:
************************************************
Milkshape 3d Mad3d export
plugin v 0.85b by Justin Cornell
aka Moonraker Feb 12, 2007
************************************************

--Use and installation:

Install to your milkshape directory.

To export a model, select export->Legacy M3d.

--Notes:

-Hardpoints/Nodes: It is important to make sure that your model is equipped with
correct hardpoints/nodes. If you are familiar with modelling for games such as
Armada you will notice that this is very similar. Each ship needs to have a
hardpoint/node hierarchy set up as follows:

scene root
|
'- root
|
--geometry
| |
| '-lod0
| |
| '-hull0
| |
| '-[mesh nodes]
| |
| |-orientation (?) i think this is obsolete
| '-[breaknodes] (optional, used when this part breaks off)
| |
| '-[nodes that need to break with this node]
|
--damage
| |
| |-borg
| |-shield
| |-sensors
| |-target
| |-engines
| '-crew
|
--hardpoints
| |
| '-[weapons hardpoints]
|
'-lights
|
'-[light nodes]

In addition, for quick importing, the exporter will attempt to create a
basic hardpoint or node structure if your scene contains NO hardpoint
joints. If your scene does contain hp joints, it will attempt to
interpret them. The setup has been purposely formatted to be similar to
the .sod exporters for milkshape, so it should be easy for someone
who already knows how to make proper sod files, or for importing hardpoints
or sod models.

The hardpoints have a few types, so there is a naming convention used here:

Node names with a preceding 's_' are sprite nodes, commonly the blinker
lights on the models. For example 's_whitestrobe'.

Node names with a preceding 'e_' are emitter nodes, these are for
particle fountains. For example 'e_steamsml'. Not sure if these are actually used by Legacy; not fully tested.

Node names with a preceding 'm_' are mesh nodes, you will need ones of
these for each group in your scene, it must match the group name. For
example 'm_saucer' goes with group 'saucer'.

Node names with a preceding 'h_' are hardpoint nodes, but you don't
really need the 'h_'. Any node with no prefix is interpreted as this
node type. This type is used for weapons and systems points.

Sprite nodes may be manipulated with extended data to control color and blink
rate for certain lights. To do this, enter the values in the comments area for
the joint. For example 'lcolor_148_54_46;' or 'lpattern_.1_.5_2_5_2_5;' or even
both like 'lcolor_148_54_46;lpattern_.1_.5_2_5_2_5;'.

In order to preserve hardpoint firing direction in milkshape, you must
select the joint, and create a child joint that will be moved in the
direction you wish this hardpoint to fire. By default Milkshape will
name the joint 'jointxx'. You do not need to rename this, anything named
'joint' will be ignored by the m3d exporter.

-Materials

Materials will be defined by certain naming conventions within Ms3d. The
materials will be set up like any Ms material, and read into the export
by certain key names.

Key Prefixes:

!phong_ = enables phong shading. ex. '!phong_top'
!constant_ = enables constant shading. ex. '!constant_side'
!lambert_ = enables lambert shading. ex. '!lambert_bottom'

If no key prefixes are found, the exporter defaults to phong shading.

Key names:
These can exist anywhere in the material name

!alpha = makes this an alpha transparent material, as opposed to using
the alpha for illumination. ex. '!phong_material_!alpha' or
'!alpha_material' in addition any name with 'logo' will be
considered an alpha material for logo files.
!anim = uses animated textures. ex. '!anim_housing'
in_= this will be set up as a damage material. ex. 'in_damage'
default = also interpreted as a damage material

Texture identifiers:
These will cause the model to try and load other texture effects. To do
this, it looks for maps matching the diffuse map with the appropriate
ending, i.e. 'yourmap_spec', 'yourmap_bump', 'yourmap_glow'.

!s = enables specular texture. ex '!phong_hull_!s'
!b = enables bump texture.
!g = enables glow texture. (may not be needed, but in there for safety)
!n = disables reading the alpha channel at all. useful for areas where no illuminated parts are.

-Mesh Names
Special consideration must be given to meshes that must be
shown behind other meshes in the game.
IN_meshname = The exporter will consider this to be a damage mesh and it
will be placed at the top of the file so that it renders
behind all other meshes.
any name with 'logo' = will be considered a logo mesh and is placed at
the bottom of the file to be rendered last and therefore on
top of all other meshes.
_sort = this is for special use, it will cause the mesh(es) that use
this tag to be sorted to the end of the file, but not after
the logo mesh.

-Known Issues:

There are some bugs. First of all i don't know everything about this
format structure, I've been pretty much making educated guesses as to
what the game engine wants to see in the files. The specular lighting is
not completed, you can use it, but it tends to disable or move shadows
from the ship (I was told this was common to Legacy already). The
sprites may show through the hull at times, I would guess this has to do
with BSP generation and that isn't done yet, but its alot better than
previous versions.

-Advantages

There may be many of you who don't see the point in this exporter, since
the game engine can differentiate Armada sod files, however the sod
files are very limited and do not allow a lot of the things I've
mentioned and implemented here. Glows from other objects and ships wont
show through the m3d models, and overall performance may increase from
using them. Once the few small bugs I have get worked out, we can add
full-featured models.

I've included a sample set of hardpoints in ms3d ascii format, import those
to see the general setup.

Have fun! You can re-distribute this file if you want. All rights reserved of course.


Milkshape 3D Mad3d Export Plugin V0.85b - User Comments  
The following comments are owned by the user that posted them. STLegacyFiles is not responsible for their content.

Total comments: 15 | Last comment: 11-25-2010 at 08:18

Click the Expand symbol to expand all comments (view full comments)

 Expand#1 - Posted by: erikszpyra (Member) - 02-27-2007 at 17:49

 Expand#2 - Posted by: Fourteen (Member) - 02-27-2007 at 18:57

 Expand#3 - Posted by: Aflac (Member) - 02-27-2007 at 19:40

 Expand#4 - did you read the readme? - Posted by: Moon (Member) - 02-27-2007 at 20:40

 Expand#5 - Can t get it to work. - Posted by: Tmx85 (Member) - 02-27-2007 at 21:15

 Expand#6 - Posted by: This_is_Random (Member) - 02-28-2007 at 07:17

 Expand#7 - Posted by: Moon (Member) - 02-28-2007 at 10:12

 Expand#8 - Posted by: This_is_Random (Member) - 02-28-2007 at 15:50

 Expand#9 - Posted by: Moon (Member) - 02-28-2007 at 17:49

 Expand#10 - Posted by: This_is_Random (Member) - 03-01-2007 at 13:55

 Expand#11 - Posted by: This_is_Random (Member) - 03-01-2007 at 15:50

 Expand#12 - Posted by: DISRUPTED (Member) - 03-07-2007 at 10:23

 Expand#13 - Posted by: Bob127 (Member) - 05-08-2007 at 20:08

 Expand#14 - Posted by: PMCG99 (Member) - 11-17-2010 at 10:23

 Expand#15 - Posted by: PMCG99 (Member) - 11-25-2010 at 08:18



When posting comments, you must follow these rules:
  1. No "Yay I got First Post!" posts, no exceptions and no matter what other content the post has!
  2. No Pornographic Material. Any sexually oriented imagery or links to such content will not be tolerated.
  3. No Warez or Illegal Software. This includes linking to software, posting about it, and suggesting to get it.
  4. No Cursing or Swear words. We encourage you to use our comment sections as a forum to debate files, news, etc., but please use proper adjectives to express yourself. We will not tolerate abuse upon another member or author.
  5. No Attacks / Retaliation of any kind against a member, or group of members.
  6. Please do not advertise for other sites or forums here.
  7. Maximum of 3 smileys per regular member.
The high interactivity of this site should be considered a luxury, not a right. If you cannot follow these simple rules, you can and will be warned or banned from the comments, site or the entire network for any period of time.
Now enjoy yourself and behave!



  • Register: To get your own Username, click here!
  • Forgot your password? click here!
  • You can use UBB here!
Username:     Password:  
Remember my username and password
Comment Title:
Your comments for this File please:


 Latest Files
 » D-16 (Cha'Do'Hub.. (1.0)
 » Vesta Class (4.0)
 » Terran Empire: P.. (1.5)
 » TNG era Adventur.. (1.0)
 » Terran Empire Pu.. (1.2)
 » Assimilated plan.. (1.0)
 » Defiant refits p.. (2.0)
 » Stxi newton type (1.0)
 » Tri-sovereign re.. (2.1)
 » Tri-sovereign re.. (2.0)

 Latest News
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..

 The Network
 » Gaming News
 » Game Demos
 » Game Patches
 » Trailer Videos
 » Gaming Forums

 Game Portals:
 » Age of Empires 3
 » Aliens vs Predator 2
 » America's Army
 » ArmA 2
 » Armada 2
 » Battlefield 1943
 » Bridge Commander
 » Brothers in Arms 2
 » Call of Duty 4
 » Command & Conquer
 » Company of Heroes
 » Crysis
 » Counter-Strike: Source
 » Dawn of War Series
 » Day of Defeat: Source
 » Diablo 3
 » Doom 3
 » Elite Force
 » Enemy Territory
 » Fallout 3
 » Far Cry 2
 » F.E.A.R.
 » Flight Simulator X
 » GTA San Andreas
 » Half-Life 2
 » Halo
 » Jedi Knight 3
 » Knights of the Old Republic
 » Left 4 Dead 2
 » LOTR: Battle 4 Middle Earth
 » Medal of Honor
 » Operation Flashpoint
 » Quake 4
 » Red Faction: Guerrilla
 » rFactor
 » Silent Hunter 4
 » Sins of a Solar Empire
 » Soldier of Fortune 2
 » S.T.A.L.K.E.R.
 » Star Trek: Legacy
 » Star Wars Battlefront 2
 » Star Wars Empire at War
 » StarCraft II
 » Starfleet Command III
 » Supreme Commander
 » Team Fortress 2
 » The Elder Scrolls IV
 » The Sims 2
 » TrackMania United
 » Unreal Tournament 3
 » Warcraft III
 » World of Warcraft
 » X3: Terran Conflict

You got served by in 0.0661 seconds using 6 MySQL queries and 13 includes
Copyright © 2013 FileFront, Inc. All rights reserved.
Design by Jos Jongejan aka Pro-Filer & FileTrekker. Use of STLegacyFiles.com materials is subject to certain Terms & Conditions.
TM & © 2013 Bethesda Softworks. All rights reserved. Star Trek: Legacy and related marks are trademarks of Mad Doc Software