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Star Trek: Legacy Downloads > Ships > TNG Era > Other:
Dominion Battleship (Beta Release)
Filename: dom_battleship.zip


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784.45 KB
Beta Release
CaptSettlemire
1571
12-29-2006
Ships > TNG Era > Other


Average User Rating: 9.4
Number of Votes: 24
Related Files:
Latest 5 Ships > TNG Era > Other:
- Rudianos's Kinshaya Battle Group (0.9)
- Tri-sovereign refits S31 odf fix (1.3 )
- Tri Dictator refits (1.1 (continued from Tri s)
- terran akira class (1.0)
- Rudianos's Edo Guardian (1.0)

4 Other Files by CaptSettlemire:
- Prometheus Class (2.0)
- Dominion Battleship (1.0)
- Keldon Class
- Prometheus Class (1.0)


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Dominion Battleship (Beta Release) - File Description  


Tech: 10
Quality: 9
FunFactor: 10
Stability: 9
Creativity: 10

Overall Rating: 9.6

Description:
This is the first Beta Release for the mods mentioned in the Mod Conversion News Item.

Note: This is a Beta release, This is not final working version, therefore all Positive Feeback is welcomed

This mod is the Dominion Battleship from the greatly lauded and famous Armada 2 Total Conversion Mod - FleetOps. I really can't say much about how it handles because it is a beta release but the Ship uses the Romulan Warbird physics and even though it needs to have it's textures and hardpoints remedied it still is a promising mod

Reported Bugs:
The Icons are not transfered over successfully, hence there is no ship icon in the HUD Display.
The hardpoints aren't configured correctly but the author assures us that they are a work in progress.



Dominion Battleship (Beta Release) - Screenshots  
Screenshots:
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Dominion Battleship (Beta Release) - File Download Options  

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Dominion Battleship (Beta Release) - Readme  
Readme File:
This is a Dominion ship converted from sod to m3d. This is a working version.
The icons are not transfered over the map and ship icon. I am still working on this.
However, The ship flies off the Romulan Warbird physics.

- Place the M3D file in the M3D Folder
- Place the ODF file in the ODF folder
- Place textures/RGB in the textures/RGB

I am working on figuring out the hardpoints for the rear weapons.

Credits to:
Author: FleetOps Team
Publisher: http://www.fleetops.net
© 2003-2004 DOCa Cola.
Star Trek and related marks are trademarks of Paramount Pictures.© and TM Activision, Inc. All rights reserved.

Conversion Credits below to:
Capt.Settlemire


Dominion Battleship (Beta Release) - User Comments  
The following comments are owned by the user that posted them. STLegacyFiles is not responsible for their content.

Total comments: 5 | Last comment: 12-29-2006 at 14:45

 #1 - it works !!!!!! - 12-29-2006 at 13:01
capitan_katie
From: (Oregon)
Joined: December 11th, 2006
Posts: 2
just put the odf file in star trek legacy/odf/ships folder and it works. Its in the tng Federation ships it works good for a beta Rock

 #2 - 12-29-2006 at 13:07
IKS_Yo_Mama
From: (New York City)
Joined: February 5th, 2005
Posts: 3497
Success!! I think I'll headbang aswell Rock Rock Rock

 #3 - 12-29-2006 at 13:46
Officerpuppy
From: (Brooklyn NY)
Joined: October 31st, 2003
Posts: 107
Looks scary in that screenshot cool

 #4 - 12-29-2006 at 14:26
ChiefBrex
From: (North Carolina)
Joined: November 17th, 2003
Posts: 524
I'd like to know, and see, how this Dominion War cruiser looks when damaged. Considering the system established for applying/rendering damage to the model, I'd like to know how this was dealt with.

 #5 - Next release coming with Dominion Weapons and sounds - 12-29-2006 at 14:45
CaptSettlemire
Joined: December 28th, 2006
Posts: 8
Greetings,
I am currently working on the weapons with success. I need to adjust the power and sound effects. Otherwise the weapons from Armada 2 work with Legacy. NOTE: Becareful with the files when converting over to Legacy there are some minor differences but the game is built off the same foundation. If anyone has any questions feel free to ask! rsettlemire@bicsi.org

Just a note I have a Keldon class converted and working. I also have another dominion ship converted and will release once I have the weapon hard points right. The hard points work its just the fact of figuring out where the hard points are I do not have any software to show me the hard point areas. Thanks!

Capt.Settlemire



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