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Star Trek: Legacy Downloads > Small Addons > Scripting:
CJ Larkin's fantastic techni-colour but not for the weak sighted gameplay (extravanganza UPDATED)
Filename: cjlarkin_extravaganza2.zip


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16.55 KB
extravanganza UPDATED
Chris Larkin
435
09-07-2008
Just Legacy, really
Small Addons > Scripting


Average User Rating: 9.4
Number of Votes: 5
Related Files:
Latest 5 Small Addons > Scripting:
- Permenant Long Ranged Sensors and Warp (v 1.0)
- Intrepid Class Warship Refit
- Patch (V1)
- Defending Shipyards_Station Explosions
- Explosions Mod (V1)

1 Other Files by Chris Larkin:
- Chris Larkin's Legacy Screenshot Pack


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CJ Larkin's fantastic techni-colour but not for the weak sighted gameplay (extravanganza UPDATED) - File Description  


Quality: 9

Overall Rating: 9

Description:
Good things come in small packages, and this is proof of that. This collection of gameplay updates is a worthy download for anyone looking to update their gameplay options in Legacy, which in stock were a bit faltering.

CJ Larkin's fantastic techni-colour but not for the weak sighted gameplay extravaganza, (and you can blame me for pinning that crazy name) has the following improvements to Legacy's gameplay

  • Phasers always fully locked ("Closed" Circle)
  • Photons/Quantum always fully locked ("Closed" red thingy)
  • Increased Visual Damage by Phasers
  • Increased Visual Damage by Photons
  • 1000 Command Points Acheived per Objective
  • AI Will warp to you if you are located further than a certain distance. They can warp in so they're right on top of you!
  • Tactical View Zoomed out Slightly




This is worth a download just to make playing a bit more enjoyable

- IKS



CJ Larkin's fantastic techni-colour but not for the weak sighted gameplay (extravanganza UPDATED) - File Download Options  

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Download from Worldwide Mirror by FileFront Download CJ Larkin's fantastic techni-colour but not for the weak sighted gameplay!



CJ Larkin's fantastic techni-colour but not for the weak sighted gameplay (extravanganza UPDATED) - Readme  
Readme File:
CJ Larkin's fantastic techni-colour but not for the weak sighted gameplay extravaganza!
------------------------------------------------------

This Legacy Improvement pack tweaks a few things about the game. Such features include:


Phasers always fully locked ("Closed" Circle)
Photons/Quantum always fully locked ("Closed" red thingy)
Increased Visual Damage by Phasers
Increased Visual Damage by Photons
1000 Command Points Acheived per Objective
AI Will warp to you if you are located further than a certain distance. They can warp in so they're right on top of you!
Tactical View Zoomed out Slightly

Installation:
Step 1: BACKUP THESE FILES BEFORE YOU REPLACE THEM!
Step 2: Just extract All files into your root Legacy File Directory
(usually C://Program Files/Bethesda Softworks/Star Trek Legacy
Overwrite files when prompted, this is why you made backups.
Step 2: Enjoy the Game!

Credits: Well, for Bethesda, for actually making the game (after all, how can I mod something that doesn't exist?)
Secondly, to IKS_YO_MAMA, for inspiring and helping me with this
Oh, and to me for making it!

Should you wish to contact me concerning this mod, or anything else about me, don't hesitate to email me: chris@amershampool.co.uk - This is also my MSN address.


CJ Larkin's fantastic techni-colour but not for the weak sighted gameplay (extravanganza UPDATED) - User Comments  
The following comments are owned by the user that posted them. STLegacyFiles is not responsible for their content.

Total comments: 13 | Last comment: 09-10-2008 at 08:16

 #1 - 09-07-2008 at 14:38
USS_Voyager_
From: (Netherlands.)
Joined: September 14th, 2006
Posts: 222
I LOVE the first 2!

 #2 - 09-07-2008 at 16:52
cappy1962
From: (Columbus, OH)
Joined: November 28th, 2002
Posts: 57
Is this compatible with any and/or all of the total conversion mods (UU, TLG, etc.)?

 #3 - 09-08-2008 at 03:57
pjbliverpool
Joined: January 19th, 2007
Posts: 133
Wow, awsome music!

 #4 - 09-08-2008 at 05:46
sovereign001
From:
Joined: April 4th, 2005
Posts: 1289
installed it, but what is the difference you say with increase visual damage? more scratches etc?

 #5 - 09-08-2008 at 08:47
cjlarkin
From: (Buckinghamshire)
Joined: October 31st, 2004
Posts: 44
Yes sovereign001, more scratches and more damage appear more quickly.

Also, cappy1962, I hae tested this with both Legacy 1.0, 1.2 and the CM 0.4. I'm not sure about UUM, or The Legacy Generations Mod. The best thing to do is back-up the relevant files, test it. If it causes unexpected problems, then simply restore the backups.

Oh and thanks, pjbliverpool! I love trek music, so thought i'd splice in a little piece her and there smile

 #6 - 09-08-2008 at 09:03
_dEjavU_
From: (California)
Joined: July 12th, 2008
Posts: 366
This is great, maybe this will boost the efficiency of my sub-system targeting. stick out tongue

 #7 - 09-08-2008 at 18:41
DarkSydeThaClown
Joined: August 13th, 2008
Posts: 14
Dude the romulans owned you.

 #8 - 09-09-2008 at 09:18
cjlarkin
From: (Buckinghamshire)
Joined: October 31st, 2004
Posts: 44
Well... yes, but i can explain!
It's because I wasn't trying to fght, I was trying to show what the new damage rates are (you'll see me swivelling the camera a lot)

 #9 - 09-09-2008 at 10:27
FekleyrTarg
From: (Vienna)
Joined: June 14th, 2006
Posts: 504
I've tested it with UU. It works.
btw I've noticed that I can't target subsystems anymore.

 #10 - 09-09-2008 at 15:56
_dEjavU_
From: (California)
Joined: July 12th, 2008
Posts: 366
...yeah I was overly optimistic with my previous post..frown.....

 #11 - #9, #10 - 09-10-2008 at 05:14
cjlarkin
From: (Buckinghamshire)
Joined: October 31st, 2004
Posts: 44
Sorry about this, just a slight bug in it.
The error has now been corrected, simply re-download and re-install to fix it.

 #12 - 09-10-2008 at 07:10
_dEjavU_
From: (California)
Joined: July 12th, 2008
Posts: 366
Awesome! Thanks Chris!..Two Thumbs Up!.........

 #13 - 09-10-2008 at 08:16
cjlarkin
From: (Buckinghamshire)
Joined: October 31st, 2004
Posts: 44
Sorry about the blunder, I thought that i'd already included the fix in the zip.
Any comments/suggestions/queries?



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